Renewal
.:Aevir Ragnarok Online:.
50x/50x/20x


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Server Rating Summary [?]
Server Rating:
Stability
  92%


Availability
  94%


Community Rating:
Friendliness
  80%


Eventfulness
  76%


Game Master Rating:
Friendliness
  83%


Availability
  78%


Helpfulness
  82%


Game-Play Rating:
Economy
  83%


Guild Play
  74%


Class Balance
  89%

Average Rating:
83 / 100
Based on 20 player reviews:
Positive (16)
 80%

Neutral (2)
 10%

Negative (2)
 10%

Since 2016-05-13
Population Median Reference: 100
Donation Level:
Unavailable
  15%

Balanced
  80%

Imbalance
  5%

Customization Level:
Unavailable
  10%

Occasional
  75%

Extensive
  15%

  Mitra
Played for less than 1 month 2016-07-06
This server had a lot of potential. Unfortunately it was released way too early and GMs could not keep their promises. Many advertised features weren't/aren't working still. This server is 100% pay to win. There is no way to attain many essential items other than donation. The GMs are inactive and the community is full of toxic and hateful people. All of this is backed up by the fact they used to have 200 online players max and now there is only 50. 20 of which are vendors!
Rating: 30
Comment #1
Server
Stability: 5
Availability: 5
Community
Friendliness: 2
Eventfulness: 5
Game Masters
Friendliness: 1
Availability: 1
Helpfulness: 1
Game-play
Economy: 2
Guild Competition: 5
Class Balance: 3

  korea99
Played for less than 1 month 2016-06-19
The contents written below is based on what i have seen it does not meant to abuse any server or its GMs. Before i even started this server d population was 185 around so thought must be awesome server but playing for few days i realized pop has went down alot,BG got some bugs,updates and fixing things r slow,About GM there r 3GM i heard only seen Event GM,vends are more,real people are less with there dual logs.I believe GM needs to put more effort and improve there server fixing things faster
Rating: 37
Comment #2
Server
Stability: 5
Availability: 9
Community
Friendliness: 2
Eventfulness: 3
Game Masters
Friendliness: 1
Availability: 3
Helpfulness: 2
Game-play
Economy: 4
Guild Competition: 1
Class Balance: 7

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