.:Aevir Ragnarok Online:.
50x/50x/20x
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Server Rating Summary
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Server Rating:
Community Rating:
Game Master Rating:
Game-Play Rating:
Stability
92%
Availability
94%
Community Rating:
Friendliness
80%
Eventfulness
76%
Game Master Rating:
Friendliness
83%
Availability
78%
Helpfulness
82%
Game-Play Rating:
Economy
83%
Guild Play
74%
Class Balance
89%
Average Rating:
83 / 100
Population Median Reference:
100
Donation Level:
Unavailable
15%
Balanced
80%
Imbalance
5%
Customization Level:
Unavailable
10%
Occasional
75%
Extensive
15%
Mitra | Played for less than 1 month | 2016-07-06 |
This server had a lot of potential. Unfortunately it was released way too early and GMs could not keep their promises. Many advertised features weren't/aren't working still. This server is 100% pay to win. There is no way to attain many essential items other than donation.
The GMs are inactive and the community is full of toxic and hateful people.
All of this is backed up by the fact they used to have 200 online players max and now there is only 50. 20 of which are vendors!
Server
Stability: 5
Availability: 5
Stability: 5
Availability: 5
Community
Friendliness: 2
Eventfulness: 5
Friendliness: 2
Eventfulness: 5
Game Masters
Friendliness: 1
Availability: 1
Helpfulness: 1
Friendliness: 1
Availability: 1
Helpfulness: 1
Game-play
Economy: 2
Guild Competition: 5
Class Balance: 3
Economy: 2
Guild Competition: 5
Class Balance: 3
korea99 | Played for less than 1 month | 2016-06-19 |
The contents written below is based on what i have seen it does not meant to abuse any server or its GMs.
Before i even started this server d population was 185 around so thought must be awesome server but playing for few days i realized pop has went down alot,BG got some bugs,updates and fixing things r slow,About GM there r 3GM i heard only seen Event GM,vends are more,real people are less with there dual logs.I believe GM needs to put more effort and improve there server fixing things faster
Server
Stability: 5
Availability: 9
Stability: 5
Availability: 9
Community
Friendliness: 2
Eventfulness: 3
Friendliness: 2
Eventfulness: 3
Game Masters
Friendliness: 1
Availability: 3
Helpfulness: 2
Friendliness: 1
Availability: 3
Helpfulness: 2
Game-play
Economy: 4
Guild Competition: 1
Class Balance: 7
Economy: 4
Guild Competition: 1
Class Balance: 7